megagrump
megagrump
- [x] `Button` - [x] `CheckBox` - [ ] `ColorPicker` - [x] `ComboBox` - [ ] `Dialog` - [ ] `Dock` - [x] `Image` - [ ] `Input` - [...
FYI: I will stop contributing to any love2d related project, including this one. You can say thanks to slime for this. His inability to handle criticism, and him being a...
Save the effort and leave them be, it's not important. I overreacted a little bit. No need to generate more work for you - no one would benefit from it.
It's not caused by my changes. Every bug I report is double-checked against the released 0.9.0 code. I tested `WindowToDock` in `SlabTest`. The window disappears. ```lua Slab.BeginWindow('SlabTest', SlabTest_Options) if not...
Maybe there should be an error when using `WindowToDock` with an unknown value? Window just disappearing is confusing. It also gets saved with ~~W and H being 0 in this...
1. Dock window programmatically 2. Undock it with mouse 3. Window can not be moved anymore 4. `table index is nil` crash on exit
Docking the main window to the right side of the screen does not look correct for me in SlabTest. Most of the window goes off the right side of the...
https://github.com/flamendless/Slab/blob/master/SlabTest.lua
I have noticed that the behavior is not consistent between runs. Sometimes the text is behind the buttons, other times it's not.
If you add `love.timer.sleep(.5)` to `love.draw` in the demo, then resize the window, you can watch the text getting wrapped into place over many frames. That's pretty weird and may...