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bug: Chromotap wrongly absorbs energy from living Things

Open Moburma opened this issue 1 year ago • 0 comments

According to the descriptive text visible in the equipment screen, the chromotap is only meant to absorb life energy from recently killed Things. In the actual game however, it in fact absorbs energies from Things regardless of them being alive or dead.

Aside from being strange to witness, it obviously contradicts the stated purpose of the weapon. Therefore either it should be changed to only absorb from dead Things, or this could be behaviour that the player could choose via e.g. a rules.ini setting.

What makes things more complicated is text from a later demo of the game that specifically rewords the description to remove the part about it only working on dead enemies. It's not clear then if this was actually the intended behaviour after all, or the new text just an ad hoc justification of a bug (I personally feel the latter). This would also make the possibility for the player to choose the behaviour they want the more desirable way to deal with it (i.e. enhancement).

Moburma avatar Oct 05 '24 11:10 Moburma