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Syndicate Wars port, alternative binary for the classic Bullfrog game

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The bug is not in original game. Restarting the game with 'R' spawns the agents/zealots with default weapons for that level, rather than weapons bought by the player.

bug

Let's talk about gameplay speed. I think the speed at which the game runs during the missions is way too high, by about 30% or so. For reference, I remember...

That was always highly requested feature, for all Bullfrog games. **Personal approach:** I really like the special style of pre-GPU rendered 3D games; each of them looked really unique, especially...

refactoring

The Bullfrog Library could be changed into a static library, and kept in separate folder. This way it would be much easier to share patches with other Bullfrog games, ie....

refactoring

Issue from the original game. If you put multiple people into a tank, they can use its rocket launcher independently of each other, as long as they fire at the...

bug
since 1996

As mentioned elsewhere already, the cursor feels very choppy, like it only updates a few times per second. If the mouse could update at the same rate as the OS...

enhancement

The cursor should probably be prevented from leaving the window while it is active.

enhancement

As far as I know, this is a known issue with the port and has always been the case, since the vexillium version.

This is an original game bug. If the player equips a Clone Shield on an agent, and then equips a Persuadertron, the clone shield remains on but energy drain no...

bug
since 1996

Sound and music support should be separated from the main game, into its own static lib. Example of a project where bfsoundlib is already a separate static lib: https://github.com/mefistotelis/genewars

refactoring