medievil1

Results 30 comments of medievil1

```You can't even change settings while emulation is running, because the cursor won't appear in dialog windows either.``` moot issue since you can not change settings while a game is...

> > ``` > > 2. No other emulator hides the cursor while in window mode. This does create many problems. You can't even change settings while emulation is running,...

> None of that is valid reasoning. This is simply about providing a comfortable and sensical user experience as a Windows program. Any program is supposed to behave how the...

it is broken again unfortunately ![image](https://github.com/Kir-Antipov/GitHub-Defreshed/assets/38597905/7c5e8079-011f-4de6-8b83-2909c390c763)

UMMMM 251 errors after the merge master into PB rendering almost all of them in cxbxutil ``` Severity Code Description Project File Line Suppression State Error C2039 'max_element': is not...

> How strange, the errors from CI's build log only show these: > > ``` > D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\Direct3D9\PixelShader.cpp(308,39): error C2027: use of undefined type 'std::filesystem::path' [D:\a\Cxbx-Reloaded\Cxbx-Reloaded\build\projects\cxbxr-emu\cxbxr-emu.vcxproj] > C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC\Tools\MSVC\14.37.32822\include\__msvc_filebuf.hpp(31,23):...

ok, repulled everything and reverted just the last and it built so it is indeed the merge

think the last one may have broke something, no fire texture(p8) showing on the torches ![image](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/assets/38597905/7af0c06b-122a-4ddf-bcb4-c24f99c3389f) castlevania, black screen (can hear it running sound wise though) ![image](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/assets/38597905/698b794f-8d8c-4bd1-a059-a343b205ce8c) actually it is...

was asked to post this here, apparently there some issues in master?? that seem to be fixed in this PT (however due to timing/syncing issues the game does not startup...

ok 2 changes needed to improve compatibility (or investigated why they make a big difference) both in direct3d9.cpp first simply add HLE_PushInit(); to the HLE_PushPrepare(X_D3DAPI_ENUM hleAPI, int dword_count) function @...