mediadog
mediadog
Well yes since simply looking at the readme shows the exact same instructions still there. A better question is WHY HAVEN'T these changes been made after TWO YEARS?
Yup, replacing it with the previous version works. BlurGlow and BlurPerfector show the same problem, but interestingly not BlurDirectional, which looks like it changed this release too. BlurRadial is OK,...
Hmmm, works OK under Win10 on a GTX1060 laptop. Why could that be - different HLSL compiler?
Ayup, that fixes it! I tried the three blurs that were failing before (and Directional and Radial, just to be sure) and all are good. Thank you sir for the...
Well the pressure is off, Renderer (DX11 TextureSpread) in 1.3.1 properly generates B8G8R8A8_UNorm output the other program accepts. So happy happy joy joy, but probably still want to look into...
"I see!" said the blind man to his deaf dog - thanks for the explanation. But there is still the bad behavior of getting -1 from the Info node after...
Great! I did some testing using the Assimp viewer to apply the flags to a model and save it back out again. The model that got me looking into this...
A little more into (but still not a reproducible case - yet). It seems to happen after a lot of 2D textures have been loaded, in my case in association...
Hmmm, wondering of I'm not seeing some kind of race condition. FileTexture 2D will report the size of a texture, but not report it as Is Valid until something downstream...
Right, but if I'm using the Info node to decide whether to use a texture (to prevent other errors), it will never load even if it is good. There are...