Michael Sumner
Michael Sumner
you know what I mean, so we don't have to fudge this: https://github.com/hypertidy/anglr/wiki/Quads-vs-Triangles it's `quadmesh::triangmesh`
mesh_plot is currently only plotting a texture-approximate when present (and so only where the texture covers), this should rather *update* existing colours or the default mesh colouring. BUT, this has...
To be considered, from https://github.com/hypertidy/anglr/issues/90 This is actually a mode for `copy_down`, e.g. - [ ] `copy_down(x, BasicRaster)` - put values(BasicRaster) on 'x$vb[3, ]' via x$vb[1:2, ] - [ ]...
I.e. `plot3d()` is always linear, but `persp3d()` has a crack with TRI (PATH) or DEL (SC) and sends out a message: "linear topology input but 'persp3d' implies surface topology, so...
Catch the error (or just document) where ```R DEL0(cst10[c(131, 363), ]) Internal error in segmentintersection(): Topological inconsistency after splitting a segment. ... ``` and provide suggestions along the lines of...
I have no idea about using rayrender, so this is just notes as I learn what it's about. With ```R library(anglr) ## so we are in 0,1 plot3d(as.mesh3d(raster::raster(scales::rescale(volcano)))) ``` ...
There might be a way out, https://github.com/danshapero/predicates#licensing
Now in silicate dev which has sc_path and sc_coord for this ```R mesh_plot.sfc_TIN
Crux is here: https://github.com/hypertidy/quadmesh/blob/master/R/mesh-plot.R#L117