Matthew D. Steele
Matthew D. Steele
This is a bit subtle. I agree that it's a little annoying that one currently can't read a stream while iterating over storage entries. The main issue here is that...
Looks like this needs some test updates.
Looks good, thanks, just need to fix the lint error I think? (Looks like just need to run `cargo fmt`.)
Better compression support and JPEG2000 support would both be great to have. I haven't really been actively working on this library myself lately, but very happy to review PRs if...
Thanks for tracking this down and sending the PR! I tried out the example MSI and query you provided, and I can see that it gives garbled results without this...
I'm still very confused what's going on here. I found another string pool reader implementation in [this post](https://stackoverflow.com/a/9735808); here's the relevant snippet: ```c for (iSrc=1, iStringId=1; iSrc
Oh, interesting. Sounds like definitely a bug in this crate, then; we just need to figure out what `msitools` is doing differently that I keep not seeing. Probably something silly,...
Ahhh, thanks so much for figuring that out. That does seem like a more reasonable encoding. I think this PR still needs a corresponding change to `StringPool::write_pool()`. And ideally, a...
Sorry for the trouble. The resource-loader code expects the game to be run in one of two ways: either locally via `cargo run`, or from the installed release package. If...
README has been updated. Thanks for the reports! I'm going to close this issue for now, but please reopen if you still have any trouble getting the game to start...