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WebGL textures tutorial has broken fsSource, correct in github
MDN URL
https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Tutorial/Using_textures_in_WebGL
What specific section or headline is this issue about?
Fragment Shader code
What information was incorrect, unhelpful, or incomplete?
the fsSource causes errors when running the program
Specifically, https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Tutorial/Using_textures_in_WebGL#the_fragment_shader, I get errors about both out vec4 fragColor;
and fragColor = texture(uSampler, vTextureCoord);
What did you expect to see?
https://github.com/mdn/dom-examples/blob/main/webgl-examples/tutorial/sample6/webgl-demo.js shows the correct fsSource:
const fsSource = `
varying highp vec2 vTextureCoord;
uniform sampler2D uSampler;
void main(void) {
gl_FragColor = texture2D(uSampler, vTextureCoord);
}
`;
Pasting this in instead of what was in the tutorial works
Do you have any supporting links, references, or citations?
https://github.com/mdn/dom-examples/blob/main/webgl-examples/tutorial/sample6/webgl-demo.js
Do you have anything more you want to share?
Thanks for the helpful tutorials!
MDN metadata
Page report details
- Folder:
en-us/web/api/webgl_api/tutorial/using_textures_in_webgl
- MDN URL: https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Tutorial/Using_textures_in_WebGL
- GitHub URL: https://github.com/mdn/content/blob/main/files/en-us/web/api/webgl_api/tutorial/using_textures_in_webgl/index.md
- Last commit: https://github.com/mdn/content/commit/005cc1fd55aadcdcbd9aabbed7d648a275f8f23a
- Document last modified: 2024-01-15T21:58:53.000Z