Micael Dias
Micael Dias
The program I have that showed this happening rather easily was basically broadcasting a counter variable every second and checking for received packets all the time. I have 2 Arduino...
Replacing `writeRegister` with `delay(100)` results in some packets not being received at all, and some others are still duplicated. My sample application is doing this when sending a packet: ```...
It looks like you're just on the edge of buffer underruns with your buffer size. Increasing it a bit might help. Either that or the driver/device has an issue similar...
Do not use a buffer size higher than 256, in my experience that causes issues with the game. In any case, the buffer underrun messages are gone.
Yes, 64 is also what I usually use without problems. If this is problem started to happen to you suddenly, check that you don't have any background processes consuming computer...
The config looks fine, altough I personally use `LatencyBuffer=2` just to have some leeway.
@LukeUkk I've seen reports of it working fine. I myself am not using Windows 11 yet. If it's not working for you, feel free to create an issue for that....
You need to install the drivers from the Focusrite website. Also, if you're planning to connect a guitar, do not set it up ingame as microphone. RS ASIO will trick...
Do you have your speakers/headphones connected to the Focusrite?
You can do either, but the reason I asked is that by default RS ASIO will output to your Focusrite and some people have the speakers connected to the PC...