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Allows to unload native plugins in Unity3d editor

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The order of OnDestroy is not guaranteed, because the order of script excution doesn't work when calling OnDestroy. ``` class OneObj : MonoBehavior { void OnDestroy() { NativeApi.test(); } }...

does this work on the new M cpu?

enhancement
question

The code used to do the cornerstone of work - changing method code at runtime - was extracted from [Hamony](https://github.com/pardeike/Harmony)project and is located in [scripts/Detour.cs](https://github.com/mcpiroman/UnityNativeTool/blob/master/scripts/Detour.cs). It works with native x86...

enhancement
up-for-grabs

Hi! This is more a question than an issue, but I want to know if it is theoretically possible to find dynamically dlls in the project and load it using...

- Add support for .NET STandard in Unity 2021 and higher. - Keep retro-compatibility using the compilation directive #NETSTANDARD Notes: - Untested on windows.