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Libraries based on OpenNURBS with a RhinoCommon style

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## Testing a possible workflow from Unity and compiling for WebGL #### Project review El proyecto tiene el objetivo de testear un posible workflow en el que Unity pueda compilar...

dotnet

@dan-rigdon-bel there was a bug in the workflow_ci script that didn't use the check for changes in build scripts to in any of the build steps, which means the changes...

build

On the mac after installing rhino3dm one can't directly load the rhino3dm module when it isn't code-signed. Currently I need to instruct my users of my Blender add-on to manually...

py

I'm trying to replicate one of the examples, namely the OBJ loader. The following line makes it seem like meshes can be created from THREEJS geo: `const rhinoMesh = rhino.Mesh.createFromThreejsJSON(...

bug
js
docs

It would be immensely helpful if the nuget package would include the code documentation XML file. Currently one has to download the source code and do a reverse search for...

enhancement
dotnet

See: https://discourse.mcneel.com/t/how-to-load-geometry-from-linked-block-files/133177/6 InstanceDefinitionGeometry needs a SourceArchive property. This was accidentally placed on the InstanceDefinition class in RhinoCommon

bug
binding

Support for Unity3D Android builds. Using Rhino3dmIO in Unity works for testing and running things in editor, but I am currently facing issues when trying to build out an apk...

enhancement
dotnet

RhinoCommon: https://developer.rhino3d.com/api/RhinoCommon/html/M_Rhino_DocObjects_RhinoObject_GetSubObjects.htm A `BrepObject` can be composed of several subobjects, each with their own material. `BrepObject.GetSubObjects()` returns the parts of each `BrepObject`, each with their attributes and material id. (If...

enhancement

It seems that there is no way to add groups/group objects when creating a new File3DM object. This would be very useful, as groups are a great feature. Is there...

enhancement

Hi team, I probably have found in a bug in how Normal is returned in rhino3dm. When I am accessing the normal of the face shown in the image below....

enhancement