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OpenGL shader support in Grasshopper
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ghgl issues
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Provide support for exporting to WebGL 2.0 self contained web page
figure out correct line numbers when glslify is used as a preprocessor
The inputs for each component should be included in the autocomplete list
It would be nice to visually see what the input attribute and uniform variable values are while editing shaders.
Figure out a good way to enable tessellation shaders. We’ll need to allow for a configurable patch size
Right now we are handling attributes with predefined layout location information. The same should be done for uniforms