ghgl icon indicating copy to clipboard operation
ghgl copied to clipboard

OpenGL shader support in Grasshopper

Results 16 ghgl issues
Sort by recently updated
recently updated
newest added

Provide support for exporting to WebGL 2.0 self contained web page

figure out correct line numbers when glslify is used as a preprocessor

The inputs for each component should be included in the autocomplete list

It would be nice to visually see what the input attribute and uniform variable values are while editing shaders.

Figure out a good way to enable tessellation shaders. We’ll need to allow for a configurable patch size

Right now we are handling attributes with predefined layout location information. The same should be done for uniforms