Michael Nix

Results 52 comments of Michael Nix

Maybe this is wanted though. I guess an additional save dialog should appear with "save", "cancel" and "separate enemies"? Could be annoying, if you want them to stay connected, and...

Conversation on Discord: Michael: Hammer Bro levels, I guess. But looking at all the free space in the enemy PRG, there's really no reason to even have shared enemy data....

The shadow is something, that is generated after the fact and not technically part of the object. So there would need to be some research made into how this works....

The graphic set should be already changeable in the header editor, like all the other levels. The object set, I'll have to see if they are hard coded for these...

Hm. With all the other visualizations, and the autoscroll view already pretty much having this exact feature, it's hard to come up with a distinct way of showing that. Maybe...

Yeah. I didn't mean, use the autoscroll as a replacement. Just that the autoscroll already has a similar visualization, so we could either visualize it the same way, with the...

This error means, that a Worldmap was supposed to be loaded from a certain address, but no Worldmap was found there. Not sure how that can happen, maybe some manual...

This information, "what can be walked on", "which rock can be destroyed" doesn't exist yet. If you could provide such a list, I could have a look to include it....

Sorry, just getting back into it a bit. So option 1 is too much work and option 3 also doesn't sound great. I'd have to hope that the emulator is...

I'll have another look, but I make no promises. While a deb file only works on debian distros, afaik that's most users' distros. Not sure how widespread flatpaks are already....