HaskellSpriteKit
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Haskell binding to Apple's SpriteKit framework
I'm playing around with the SpriteKit binding trying to learn and understand the basics. I have the following simple scene: ``` import Graphics.SpriteKit moveThisNode = (moveTo (Point 200 200)) {actionDuration...
I am having a problem compiling the HaskellSprite kit in Xcode 9.1 with GHC v. 8.2.2. The error is placed below: ``` Showing Recent Messages [ 8 of 14] Compiling...
These patch used to successfully build HaskellSprite framework in XCode 9.1, some unnecessary search path had been removed, add header search path for ghc-8.0.2.
When the contact handler returns an entirely new node in the second or third component of the result triple, that new nodes does seem to get ignored.
Currently, the build system doesn't build a profiling flavour of `spritekit`. This is as the unique identifier names generate by `language-c-inline` for 'hswrapper's get different names in a profiling build,...
- [ ] Add support for normal maps to sprites (constructors and properties) - [ ] Add light nodes - [ ] Add normal map functionality to textures
- [ ] Round trip marshalling of the various types of nodes - [ ] Tests covering the node merging/updating
- [ ] Provide access to `SKNode(fileNamed:)` - [ ] The docs say that the archive needs to be in the app bundle. Can we load it from the `.hsproj`...