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Counters ideas

Open Niamek opened this issue 7 years ago • 5 comments

So, I played Super Metroid randomizer and a link to the past randomizer. I really liked their credits that listed a bit of stats. So here I am, brainstorming a list of potential things that could be tracked for fun.

  • [ ] Chest opened:
  • [x] Death Counter: #
  • [ ] Total gold obtained: #
  • [ ] Gold lost: #
  • [ ] Gold spent: #

Kill/Encounter counter:

  • [x] Axe Knight #/#
  • [x] Blue Dragon #/#
  • [x] Demon Knight #/#
  • [x] Dragonlord #/#
  • [x] Dragonlord 2 #/#
  • [x] Drakee #/#
  • [x] Drakeema #/#
  • [x] Droll #/#
  • [x] Drollmag #/#i
  • [x] Druin #/#
  • [x] Druinlord #/#
  • [x] Ghost #/#
  • [x] Goldman #/#
  • [x] Golem #/#
  • [x] Green Dragon #/#
  • [x] Knight #/#
  • [x] Magician #/#
  • [x] Magidrakee #/#
  • [x] Magiwyvern #/#
  • [x] Metal Scorpion #/#
  • [x] Metal Slime #/#
  • [x] Poltergeist #/#
  • [x] Red Dragon #/#
  • [x] Red Slime #/#
  • [x] Rogue Scorpion #/#
  • [x] Scorpion #/#
  • [x] Skeleton #/#
  • [x] Slime #/#
  • [x] Specter #/#
  • [x] Starwyvern #/#
  • [x] Stoneman #/#
  • [x] Warlock #/#
  • [x] Werewolf #/#
  • [x] Wizard #/#
  • [x] Wolf #/#
  • [x] Wolflord #/#
  • [x] Wraith #/#
  • [x] Wraith Knight #/#
  • [x] Wyvern #/#

Spell cast:

  • [x] Heal: #
  • [x] Hurt: #
  • [x] Repel: #
  • [x] Healmore: #
  • [x] Hurtmore: #
  • [x] sleep: #
  • [x] Radiant: #
  • [x] Return: #
  • [x] outside: #
  • [x] stopspell:#

Time spent:

  • [ ] OW: ##;##;##
  • [ ] Towns: ##;##;##
  • [x] Fights: ##:##:##

Niamek avatar Aug 20 '17 13:08 Niamek

This "bug" report should replace #55 as it does more than this one.

Niamek avatar Aug 20 '17 13:08 Niamek

Concerning the enemies tracking, if it gets implemented, I believe they should be ordered from weakest to strongest.

Niamek avatar Aug 20 '17 13:08 Niamek

You gotta count bonks.

Entroper avatar Oct 10 '17 04:10 Entroper

Incredibly, we might be able to keep track of all of these. RAM address 7000+ is totally unused. That's 4096 bytes of SaveRAM we could use that would survive a reset! However, all of this comes down to expanding the ROM...

gameboy9 avatar Dec 20 '17 12:12 gameboy9

We converted FF1 from MMC1 to MMC3 to expand it. If DW uses a similar bank swapping pattern, it should be pretty doable.

Entroper avatar Dec 21 '17 06:12 Entroper