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Repository for the PyOpenGL Project

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Add `_ctypes.array.ArrayMeta` to classes recognized by `ctypesarrays` formathandler. This is the class used by arrays on PyPy3.10. Adding this makes the test suite pass on PyPy3.10 7.3.13. Fixes #108

When attempting to run the test suite using PyPy3.10 7.3.13, it's immediately failing with the following exception: ```pytb $ pypy3 -m pytest tests ========================================================= test session starts ========================================================= platform linux...

Clang 15 has upgraded `-Wint-conversion` from a warning to a default error, and this means we cannot build `pyopengl-accelerate` I get the following error: ``` src/numpy_formathandler.c:9802:3: error: incompatible pointer to...

* Drop Python 2.7, 3.5 and 3.6 support (pyproject.toml support in setuptools requires a version which only supports Python 3.7+), including wheel builds in CI * Remove download-URL

When running the test suite with "accelerate" enabled and Python built with assertions enabled (`--with-assertions`), the test suite crashes with failed assertion in the C extension: ```pytb $ tox -e...

I have a working render stack, which renders normally when using X11 platform. However when I set the plataform to osmesa the following error happens: ``` Traceback (most recent call...

I'm seeing TestCoreDatatype.test_buffer_api_basic fail but only on the s390x platform. This is on Fedora Rawhide with pyopengl 3.1.6. Note that it passes on all the other platforms. s390x is big...

An error occurs during the building of accelerate on Python 3.11 with Cython 0.29. Works fine with Cython 3.0a11. Re-generating source should work for Python 3.6+ ## Failing ```shell docker...

I'm seeing a few test failures when building pyopengl for Python 3.12.0b3 on Fedora. (Note: numpy doesn't have wheels for Python 3.12 yet - but you can use the nightly...

Hi,I've found an error as follows: ``` def set_texture(self, mat_name, smplr_name, texture): # texture_image: H x W x 3 width = texture.shape[1] height = texture.shape[0] texture = np.flip(texture, 0) img_data...