Futurepack-API
Futurepack-API copied to clipboard
Charged laser gun upgrade
The upgrade would make laser charged this is done by rightclicking for long time after that shoot with z+rightclick
For 5 seconds 12 hp damage
For 10 seconds 39 hp damage
For 20 seconds 63 hp damage
For 30 seconds 127 hp damage
Additional context After discharging the laser the cooldown will be there due to overheating Eg. for 5 s laser 30 s For 10s 5 minutes For 20s 10 minutes For 30s laser =25 minutes There should be laser reflecting armour upgrade which would reflecting the laser towards shooter, damaging the shooter This would make the laser balanced in terms of 'OP'ness
Technocrats can absorb the laser (has special armour)to heal themselves thus cancelling the benefit of using laser against it When it has forcefield activates the technocrats are vulnerable to laser