Mundus
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Physics component
I think sooner or later we will need a physics component for the game objects:
- integrate physics library (create physics world, bind game objects with phy. component to phy. world)
- assign simple geometry as bounding box (for the first version)
- construct bounding box with simple geometry and assign it (maybe as editor plugin?)
- calculate simplified bounding box from low-poly model (ideal solution but very complex)
So the question is, which priority does this feature have and which features must be implemented first to achieve a good solution?
This has a quite high prio in my opinion. I never really used the libgdx bullet wrapper, so i can't say how much time we need for this. But i think everything we need is already there.