ambisonic
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Compose and play 3D audio in pure Rust
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Since there haven't been any updates for two years and due to a lack of an alternative in the area of spacial audio, I'd like to know if there is...
enhancement
The current distance-attenuation is just an ad-hoc `1 / d^2` formula with a cap for small distances. Of course, attenuation depends on the medium the sound travels in and on...
enhancement