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why the playbackrate is >1?

Open publicocean0 opened this issue 7 years ago • 6 comments

when i see your demos have 2 problems the videos run too much fast .

just first time i loaded page i saw glishes in video

publicocean0 avatar Jun 03 '17 11:06 publicocean0

hi @publicocean0 and thank you for checking out our project. would you be willing in participating to fix the issues you pointed out?

soliton4 avatar Jun 03 '17 12:06 soliton4

yes ... but before i need to understand the real possibilities to use in production this library (with fixed possible bugs).

I tested your demo using notebook and it is toomuch fast, using my ipad it too much slow.

The worring problem is above all for ipad. It is slow for algorithm problem or for a hardware problem? Pratically did you test in mobile device if your solution can work?

publicocean0 avatar Jun 03 '17 12:06 publicocean0

right now broadway is just a decoder. it can be used for low latency video streams with no fixed fps. i would love to see it evolve towards a real player (no pun intended) first step would be a fixed framerate implementation. some timer + requestAnimationFrame would be my recommendation. as for dependencies. broadway will run on every ecmascript compatible device that also supports canvases. webgl can be used to accellerate painting but is not mandatory

soliton4 avatar Jun 03 '17 13:06 soliton4

My idea was to make a step forward and to use a javascript decoder+canvas for implementing a MSE specifications. In this way we can skip the IOS safari and IE missing and all browsers can use MSE. Pratically a mse shim using just javascript, NO FLASH:) Making it .... adobe can tell bye bye to his resistence to innovation finally. The problem that i saw is the code for now is designed for passing the entire file, not chunks. This solution can not works in a real world.... video file are heavy and must be loaded in streaming.

2017-06-03 15:46 GMT+02:00 soliton4 [email protected]:

right now broadway is just a decoder. it can be used for low latency video streams with no fixed fps. i would love to see it evolve towards a real player (no pun intended) first step would be a fixed framerate implementation. some timer + requestAnimationFrame would be my recommendation. as for dependencies. broadway will run on every ecmascript compatible device that also supports canvases. webgl can be used to accellerate painting but is not mandatory

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publicocean0 avatar Jun 04 '17 00:06 publicocean0

@publicocean0 i would like broadway to function without forcing the user to use encrypted streams

soliton4 avatar Jun 04 '17 00:06 soliton4

MSE is not for encryption , is just for loading a video file using chunks, it is the present and the future

publicocean0 avatar Jun 04 '17 08:06 publicocean0