CyberEngineTweaks
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CET does not support native `Variant` conversion when passing arguments
Operating system: Windows 10 Game version: 2.12a CET version: 1.32.3 GPU: RTX 3060
Description
CET throws an error when attempting to call a native function that expects a Variant
as an argument.
Expected behaviour
CET should convert any arguments to a Variant
(for functions that expect it as an argument) so that the native function may handle it.
Reproduction
C++
void VariantTest(const Red::Variant& aVariant)
{
auto type = aVariant.GetType();
}
RTTI_FUNCTION(VariantTest);
Lua
registerForEvent('onInit', function()
VariantTest(1.0)
end)
[2024-08-10 21:49:27 UTC-04:00] [30852] init.lua:2: Function 'VariantTest' parameter 1 must be Variant.
stack traceback:
[C]: in function 'VariantTest'
init.lua:2: in function <init.lua:1>```