CyberEngineTweaks
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There is possibility to break bound mod binding by mod update
If mod previously registered hotkey with some id, and then later switches to use register input with same id, users end up with broken mod bindings.
There is no validation for bind code for inputs, only inside Binding widget code. So if there was previously hotkey assigned with more than one key, this switch would make binding not work (as it is not possible to press it then, cant really press 4 keys as one...)
Should be minor enough, as it can be rebound and it doesnt have any other sideeffects, but is there (for few CET version now... so would not call this a regression even)