CyberEngineTweaks
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Cyberpunk 2077 tweaks, hacks and scripting framework
When you try to make aggressive an entity that have been spawned with exEntitySpawner.SpawnRecord, it will not attack you. it show it as Hostile, red color and all, but its...
Microsoft defines all included font families of Windows as well as what character sets they support over on: https://docs.microsoft.com/en-us/typography/font-list/ So it is possible to add default fonts to use for...
Enhancement request to add an option to global.ini which will trigger the "Reload All Mods" code 'x' seconds after the game boots up. This would give CET and Mod Organiser...
I just installed the tool without any mods and every time I close the game it crashes, if I uninstall the tool it doesn't happen. I tried version 1.19.0 and...
My binding key is ~ . When I press it to switch off the console, it will input a ` before it shut down. Then reopening the console, I must...
After installing and setting only the key bindings, the game (1.52.1, per your naming, it's the 5-Apr patch) now has switched all of the background audio, like vending machines, advertisements,...
I have narrowed down the issue to CET as the problem doesn't occur in vanilla Cyberpunk and tested it on both 1.17.1 and 1.16.4. I tried testing different settings but...
``` local root = Game.GetPlayer():FindComponentByName('root') local animRig = root.rig print(Dump(animRig, false)) ``` ![image](https://user-images.githubusercontent.com/17473356/143781934-6175d19d-49dd-425b-94b9-8c13f014dc1f.png) ![image](https://user-images.githubusercontent.com/17473356/143781918-7e2b4d64-f9a8-4f8f-a1de-3dda6de364ec.png)
Hello, there is an issue with CET overlay hotkey set to ` character/button and English UK language keyboard layout. For whatever reason this key results in a different virtual key...
Currently, we rely on first log message to kick off LuaVM and start onInit for mods. Should be changed to more proper hook. Ref: https://github.com/WopsS/RED4ext/blob/master/src/red4ext.dll/Hooks/CInitializationState.cpp#L15