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A game engine for making beautiful games
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peacock issues
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This is the current design we have for accessing the game context stored in the `Context` object: ```rust impl Context { /// Returns the game context. pub fn game(&'a self)...
I recently discovered [hecs](https://github.com/Ralith/hecs), which seems like it might be a good candidate to include as Peacock's ECS.
A-ecs