Alexander Lacson

Results 36 comments of Alexander Lacson

I'm in the midst of playtesting but I just want to make this comment before I forget. In most cases, the new fade effect seems to actually be more seizure-friendly...

_For the benefit of contextualizing this discussion: At this point, my cpp files have now been recompiled and mesiliac and I are already reproducing the same results._ Everything has now...

> The new timing might also work for Liberty. For that i assumed it was a transformation effect. If it's a "surprise!" effect it should indeed come in quicker, but...

> @max-torch i tweaked the lightning macro to make the effect much weaker, with a similar peak brightness to the old effect. I also tweaked the timing a lot so...

Forgive the screenshot but I am having a hard time being precise about my suggested change on GitHub. I tested this for DW10 and I feel like this matches the...

> I think this should fix it... Just pulled and tested the latest commits. DW S10 looks correct now.

If removed, perhaps add an info statement letting the player know what the resolution is at least.. perhaps keep the resolution like this: > Resolution: 1366x768 But don't make it...

> do you want the indicator on the right-side of the game-map or the left? Or the centre? i would say top right

> One extra suggestion: when lost, convert tent to ruined tent. Either via image overlay or a terrain swap to further convey the fact that the tent inhabitants are all...

> as long as it identifies as a village, players will reclaim it so I think this is a minor thing. A playtest, even with a small group, could help...