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Custom shader support

Open markandgo opened this issue 3 years ago • 1 comments

Will there be any chance for importing our own shaders like the ones written for shadertoy?

markandgo avatar Oct 18 '21 16:10 markandgo

Yes that's on my list, although there's two things here:

  • ability to compile and load a custom shader; currently this requires running ShaderGen to generate .h format and then recompiling ShaderGlass - I'd like to change it so that it's possible to compile into a standalone file which can be loaded from ShaderGlass menu
  • supporting other shader formats than RetroArch (for example shadertoy or reshade) - either by using a converter into .slang (there might be some out there already) or by adding new back-ends into ShaderGlass (quite a lot of work potentially)

rohatsu avatar Oct 19 '21 00:10 rohatsu

Is there any update on this by any chance, or is it still to be planned?

ThatOtherAndrew avatar Dec 22 '23 00:12 ThatOtherAndrew

I discovered ShaderGlass can be used with Reshade so I no longer have to wish for custom shader support.

markandgo avatar Jan 03 '24 05:01 markandgo