ShaderGlass
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Custom shader support
Will there be any chance for importing our own shaders like the ones written for shadertoy?
Yes that's on my list, although there's two things here:
- ability to compile and load a custom shader; currently this requires running ShaderGen to generate .h format and then recompiling ShaderGlass - I'd like to change it so that it's possible to compile into a standalone file which can be loaded from ShaderGlass menu
- supporting other shader formats than RetroArch (for example shadertoy or reshade) - either by using a converter into .slang (there might be some out there already) or by adding new back-ends into ShaderGlass (quite a lot of work potentially)
Is there any update on this by any chance, or is it still to be planned?
I discovered ShaderGlass can be used with Reshade so I no longer have to wish for custom shader support.