ShaderGlass
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[Feature Request] Add option for bilinear downscaling
Would it be possible to implement a downscaling algorithm that can actually downsample? (ex: bilinear downsampling) The default downscaling in ShaderGlass right now (with the "Pixel Size" option) looks pretty jagged, without much anti-aliasing.
Comparison:
- Original image
- Downscaled with ShaderGlass
- Downscaled with Photoshop (bilinear resampling option)
With crt-royale applied:
- ShaderGlass downscaling
- Photoshop bilinear downscaling
The difference is particularly noticeable on Bowser's spikes, which are much more smooth with bilinear downsampling.