matzman666

Results 25 comments of matzman666

Yes, these messages are heartbeats. When Fallout 4 does not receive heartbeats from the app, it will close the connection. Prior to v0.8.1 I did not write them into the...

I haven't found any other problems yet, but we may encounter more when we implement it. The problem is that floating widgets have a border around them, which does not...

> Much to my surprise, the desktop size adjustments persist through reboot/restarting SteamVR, but not on my Desktop. Advanced Settings does not persistently save the desktop overlay size. This is...

It's on my to-do list and will be included in the next version.

I am currently implementing that feature. And while doing so some question came up. I suppose motion cancelation should affect both rotation and translation? What is the supposed origin I...

I released the [first version](https://github.com/matzman666/OpenVR-InputEmulator/releases) with motion compensation support. It works by attaching a controller/tracker on the motion platform, and then setting the center of the motion platform in the...

> when I start a game the motion cancellation stops working Does the game your are starting directly use the Oculus SDK, or is it a SteamVR game? Due to...

I suppose Project Cars uses the Oculus SDK on your System. Does the SteamVR dashboard show up when you are in Project Cars and press the Home button? I had...

You could try Revive. It maps all Oculus SDK calls to SteamVR calls regardless of what headset is used, so theoretically it should also work with the Rift.

Using the distance from the headset to the mounted controller/tracker to calculate the offset used for motion compensation is not a good idea . The headset does not represent the...