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Windows 2004

Open TaidaDave opened this issue 5 years ago • 19 comments

i9-9900kf, 1070ti, htc vive(basic hardware info). After Windows 10 2004 build UPDATE opevr input emulator made vr screen shakey and jittery also KinectToVR had different problem, in steamvr or any other app, input looked like it run at 5~10fps screen was running smoothly (athough with shakyness) other vr oriented apps would probably also have similar problems. Windows's fault but I wonder if other ppl experience similar problems

TaidaDave avatar Jun 24 '20 15:06 TaidaDave

Note: i'm running an AMD Ryzen 5 1600(non AF) and an Nvidia Geforce GTX 1070 Ti and an the HTC Vive.

Yup this has happened to me aswel!, i uninstalled OpenVR-InputEmulator and the major lag/shakeyness is gone, though for some reason i am experiencing bad performance in VR after the Windows 10 2004 + Nvidia driver update, so ill need to find a fix ASAP as it quite bad.

Backporter avatar Jun 28 '20 17:06 Backporter

The same here. Update 2004 brokes vr input emulator. I using device offset functionality and everything worked fine in 1903. My software sets pitch and roll offset to HMD through vr input emulator at 200 Hz rate but it seems that it works in 5-10 Hz. Terrible....

SeriouSerg avatar Jul 01 '20 02:07 SeriouSerg

We have same issue, did u guys try different nvidia drivers? or did anyone tried different windows version

TaidaDave avatar Jul 02 '20 00:07 TaidaDave

windows 1909 worked fine for me, i highly doubt its a graphics driver issue, but i willing to downgrade them to test.

Backporter avatar Jul 02 '20 00:07 Backporter

No, it is not driver issue, I tried nVidia 441 drivers. I think that something wrong with openvr input emulator driver lib. Sadly, I’m not very familiar with that low level code but I will try to find out what’s is wrong.

Win 1909 works fine for me too.

SeriouSerg avatar Jul 02 '20 00:07 SeriouSerg

i rolled back to 1909 and it works fine(i ended up had to reinstall windows as the rollback messed up the OS) but its working fine.

Backporter avatar Jul 04 '20 03:07 Backporter

So, what we will do, guys? Let's hire the programmer who is able to make a fix.

SeriouSerg avatar Jul 07 '20 19:07 SeriouSerg

So, what we will do, guys? Let's hire the programmer who is able to make a fix.

I'm listening, where to start? Maybe it's also something in build 2004 that can be turned off or adjusted

TaidaDave avatar Jul 10 '20 20:07 TaidaDave

I'm listening, where to start? Maybe it's also something in build 2004 that can be turned off or adjusted Seems that it's something wrong with driver lib (openvr emulator lib).

SeriouSerg avatar Jul 10 '20 20:07 SeriouSerg

from my testing 2004 broke more than just OpenVR-InputEmulator, so my recommendation is to roll back to 1909 if possible, as for the code base, its not been updated in 3/4 years so you will be lucky if matzman666 updates it.

Backporter avatar Jul 10 '20 20:07 Backporter

from my testing 2004 broke more than just OpenVR-InputEmulator, so my recommendation is to roll back to 1909 if possible, as for the code base, its not been updated in 3/4 years so you will be lucky if matzman666 updates it.

Sadly. What is broken else?

SeriouSerg avatar Jul 10 '20 20:07 SeriouSerg

well for me my network driver died, it messed up my VR(it was causing major high frametimes in VR) it also broke my microphone(?), and bad overall performance, also broke my full-body(i use KinnectToVR and that requires OpenVR-InputEmulator so it broke my full body), etc, TLDR tried to rollback and that completely messed up my windows so i ended up needing to reinstall it.

Backporter avatar Jul 10 '20 20:07 Backporter

well for me my network driver died, it messed up my VR(it was causing major high frametimes in VR) it also broke my microphone(?), and bad overall performance, also broke my full-body(i use KinnectToVR and that requires OpenVR-InputEmulator so it broke my full body), etc, TLDR tried to rollback and that completely messed up my windows so i ended up needing to reinstall it.

Terrible. Microsoft's Q&A is dead.

SeriouSerg avatar Jul 10 '20 22:07 SeriouSerg

On a side note and for a quick solution, can you guys give me a good source from which I can download latest 1909 build? I can't roll back (no windows.old file) and after 10 day period. So I need to download one, but surprisingly it's hard to find

TaidaDave avatar Jul 11 '20 16:07 TaidaDave

https://www.reddit.com/r/Windows10/comments/hjowyv/where_to_get_1909_iso/?utm_source=share&utm_medium=ios_app&utm_name=iossmf

Backporter avatar Jul 11 '20 16:07 Backporter

Okay, I found a solution. Let's ask Valve to add native support for motion compensation (and another InputEmulator features) in SteamVR.

SeriouSerg avatar Jul 13 '20 21:07 SeriouSerg

Not going to happen, if Valve did that it would allow for easy cheating(making things like rapped fire etc), with this third-party-extension you have to be smart enough to install and know how to use this, long story short, nope, not going to happen, not in a million years

Backporter avatar Jul 14 '20 01:07 Backporter

I rolled back to 1909 works fine, btw do all of you guys have 1070ti ? because it could isolate a lot of possible reasons it's unstable

TaidaDave avatar Jul 17 '20 17:07 TaidaDave

I rolled back to 1909 works fine, btw do all of you guys have 1070ti ? because it could isolate a lot of possible reasons it's unstable

1080ti. Did someone tried this one? https://github.com/openvrmc/OpenVR-MotionCompensation

Seems that driver hooks code is a bit different

SeriouSerg avatar Jul 19 '20 18:07 SeriouSerg