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External motion compensation data feed.

Open psionic001 opened this issue 5 years ago • 12 comments

Hi @matzman666

Regarding motion compensation in motion platforms. Is it possible to feed real time motion compensation data from another source application into the inputEmulator as XYZ offsets.

We have motion platforms hooked up to SimTools to move our platforms, but it seems we are mostly unsuccessful with motion compensation due to vibration of hand controllers and confusion between external trackers and other reasons.

If possible it would be nice to send the input emulator a clean feed of the offset data it needs for the compensation.

How can we do this?

psionic001 avatar May 17 '19 19:05 psionic001

this repo is pretty much dead. the owner didnt respond on any of my questions/tickets. Just so you know what to expect.

iamisti avatar May 18 '19 18:05 iamisti

Its a community and this is free and everyone has to work thier own problems the guy who does the scripting is a god or ive £5000 worth of sim sitting useless and your question is just confusing

trueA1M2 avatar May 18 '19 18:05 trueA1M2

oh i didn't know there is a community behind this.

iamisti avatar May 18 '19 19:05 iamisti

@trueA1M2, which part is confusing? Do you know what the motion compensation problem is with moving sim platforms?

psionic001 avatar May 18 '19 19:05 psionic001

Motion compensation is working 100% with a Vive tracker on the seat. I have a powerful 6DOF on 1000W servo motors. No shaking or vibration issues or problems. Steam VR ver 12.91. Just FYI

-T. Stark

On May 18, 2019, at 12:57 PM, psionic001 [email protected] wrote:

@trueA1M2, which part is confusing? Do you know what the motion compensation problem is with moving sim platforms?

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flash66 avatar May 19 '19 01:05 flash66

@flash66 where did you mount your controller that acts as a motion cancellation device?

iamisti avatar May 19 '19 07:05 iamisti

20190407_101757

trueA1M2 avatar May 23 '19 19:05 trueA1M2

I prefer Mounting the tracker near the seat base, Less wobble, I use a vive puck

rhayes2 avatar May 28 '19 14:05 rhayes2

@rhayes2 could u take a picture how? If i put it near to the base, it wont be visible for the light houses, so i would be eager to see how did u solve it

iamisti avatar May 28 '19 17:05 iamisti

The Lighthouse, (One) is on a tripod on a 45 degree angle from the seat, 3-4 feet away. I'm limited to what I can share sorry.

I would like to know what ppl are using for motion systems however, I didnt think there we're many options

rhayes2 avatar May 28 '19 17:05 rhayes2

This is perfect now PERFECT I have inserted a GEL pack (£2 Amazon) between the standard vive controller sleeve (c photo above) and my angled base I can now use shakers without the extra low pass and at a full 600watt rms. So thanks to 'iamisti' for taking this idea along PERFECT 100%

trueA1M2 avatar Jun 09 '19 10:06 trueA1M2

i didnt do anything :) But happy that u solved it mate. Pictures are always appreciated

iamisti avatar Jun 09 '19 10:06 iamisti