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Console game assets lose some data.

Open matyalatte opened this issue 9 months ago • 0 comments

Related to #25. Swizzled textures have padding when their texture sizes are not multiples of the swizzling block size. So, UE4-DDS-Tools need a new function to calculate their buffer sizes, or they lose the same amount of data as their padding.

matyalatte avatar May 19 '24 15:05 matyalatte