Matus Chochlik

Results 119 comments of Matus Chochlik

The thing with the `GL/glut.h` vs. `GLUT/glut.h` should be fixed easily enough, but could You create a minimal working example where the following (or some alternative thereof): ``` glGetIntegerv(GL_MAJOR_VERSION, &sup_major);...

Hmm, and what does `glGetIntegerv(GL_MAJOR_VERSION, &sup_major);` return with `glutInitDisplayMode(GLUT_3_2_CORE_PROFILE)`, still zero ? I find it a little problematic trying to parse and rely on the vendor/renderer strings since they can...

AFAIK on MacOS the include paths are different from other systems.

OK, thanks for the feedback. I'll have a look at this later today.

I've pushed some changes to develop that should take care of this. Please let me know if that works on MacOS.

OK, I did some further changes which should take care of this.

You don't specify the `BufferUsage` parameter in the OGLplus code (but I'm not sure yet if this is the reason it does not work) but try the following: `oglplus::Buffer::Data(oglplus::Buffer::Target::Uniform, sizeof(test),...

Hmm, OK I'll try to create a working code using UBOs and have a look at this. In order to get the GL name of a wrapped object (program, shader,...

I have a question: do you issue the GL draw calls in the same function where the code above is executed or somewhere else?

Hi, sorry for the late response, I've been rather busy lately. The problem was probably caused by the fact that You created a buffer object in one function, set it...