SpriteKitShaders
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Demo of fragment shaders and SKWarpable with Apple's SpriteKit
SpriteKit Shaders & Geometry Demo
This demo app shows how SKShader and SKWarpable can be used to create a liquid effect for a simple 2D pool simulation. Particles from SKEmitterNode and falling leaves animated with SKAction are thrown in for fun. The purpose of this code is to provide an introduction to how fragment shaders can be easily used with SpriteKit.
Related Article
Check out the short YouTube video or the related blog post here: http://sound-of-silence.com/?article=20180806
Author
Matt Reagan - Website: http://sound-of-silence.com/ - Twitter: @hmblebee
License
Source code and related resources are Copyright (C) Matthew Reagan 2016. The source code is released under the MIT License.