xania
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Feature: Factions
Xania has the basic good/neutral/evil concepts. Good mobs will attack an evil player. And items can be flagged as 'anti-good', 'anti-evil', and cannot be used until their alignment has been stripped using the 'Remove Alignment' spell. But Xania doesn't have the notion of political/power factions. Gain favour with a city to unlock new quests, buy items more cheaply etc.
It could be another pretty major feature, but it'd require a fair bit of thinking & effort.