xania
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Feature: Quest engine
Really this 'Issue' would encompass multiple enhancements over time
Xania has no formal, built-in quest system at the moment.
Basic of quest types:
- the classic "delivery" quest: take some item from a quest giver and find a specific NPC and give it to them.
- to simply "chat" with a particular NPC.
- to visit a specific room
- "kill" quests: to slay an NPC (or bring to low health) a specific NPC at the behest of someone who doesn't like them.
Initially, very simple 1 stage quests, but eventually leading to multi-step chains, and more complex chains.
And then, what should the rewards be? Experience, items, both? Changes to your alignment (good/evil) ? Or faction changes (see below). And other unusual rewards like special titles, the ability to purchase unique mounts and that kind of thing :)
Training or practice sessions would be a good reward for new players.