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A modern ECS library for Roblox

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This is currently a draft but it rewrites the registry of Matter in order to improve the performance of a couple key operations such as queries, random access and moving...

## Description Most of the docs added with view seem to have some parsing bugs that should be fixed. ## Steps to reproduce Can easily be seen on the generated...

bug
documentation
good first issue

The issue is found in https://github.com/matter-ecs/matter/blob/main/lib/debugger/formatTable.lua ![image](https://github.com/matter-ecs/matter/assets/44332148/504c428e-603b-463f-9e5b-98066a5f0412)

bug
good first issue

## Current behavior Selecting an entity on the server debugger shows the highlight to everybody. ## Proposed improvement Only the players using the server debugger should see the highlight. ##...

improvement

There are lot of things that Matter can improve upon in terms of performance. Namely, insertions, queries and random access. 1. Insertions being slow is to be expected when moving...

improvement

I did a bit of hacking to see how easy it would be to add a watch mode to Matter and got far enough that it felt warranted to add...

feature

Still WIP. Created draft PR to make it easier to discuss implementation. Ignore whitespace for a better time. ## Related issues Resolves #46

As projects grow in complexity and size, the ability to perform operations concurrently becomes increasingly critical. Implementing multithreading support could offer substantial benefits.

external
feature

## Current behavior Currently the system index and system name in the debugger are all inline. ## Proposed improvement It would be better if the system index were either center...

good first issue
improvement

Roughly 80% of our queries bottleneck are preventing iterator invalidation and unpacking columns. The latter of which we have a decent solution at #27 However iterator invalidation is pretty tricky...

improvement