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Open mattedicksoncom opened this issue 5 years ago • 1 comments
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Currently the tool works one way, triangulating meshes etc. This makes sense as generating lightmap uvs would normally happen with assets ready for a game engine. For ease of use (ie. not having to save or undo) it would be good to retain/recreate the original faces

mattedicksoncom avatar Jul 07 '20 11:07 mattedicksoncom

Pack Only option recreates the faces now. Xatlas will split along triangles; I'll look to see if I can provide Xatlas the face information so it can avoid splitting them.

mattedicksoncom avatar Aug 03 '20 21:08 mattedicksoncom