Recorderjs
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Safari compatability??
Hello All,
I am facing an problem in using it in safari browser. I think it has some safari compatibility issues with AudioContext and navigator.getUserMedia. Please provide me any solution or alternative to make it run in safari.
Safari doesn't support the getUserMedia
API which allows library to work. http://caniuse.com/#search=getusermedia
There is nothing much that can be done other than using a native plugin to provide that functionality.
Can you suggest me a alternative for it. I really need it.
On Fri, Aug 28, 2015 at 3:00 PM, Chinmay Pendharkar < [email protected]> wrote:
Safari doesn't support the getUserMedia API which allows this to work. http://caniuse.com/#search=getusermedia There is
— Reply to this email directly or view it on GitHub https://github.com/mattdiamond/Recorderjs/issues/131#issuecomment-135712762 .
@hitesh5 Have you found any alternative for Safari yet?
If you don't mind having to use a plugin (only works on OSX not iOS), you can consider http://skylink.io/plugin/
Not yet Rahul. Currently we are deprecated safari in our app for audio recording.
On Thu, Nov 12, 2015 at 1:19 AM, Rahul Desai [email protected] wrote:
@hitesh5 https://github.com/hitesh5 Have you found any alternative for Safari yet?
— Reply to this email directly or view it on GitHub https://github.com/mattdiamond/Recorderjs/issues/131#issuecomment-155891645 .
Check out this piece of code for webRTC on Safari
<meta name="viewport" content="width=device-width, initial-scale=1">
<style>
body {
margin: 0;
}
.video {
max-width: 100%;
position: absolute;
top: 0;
left: 0;
}
button {
left: 50%;
position: absolute;
top: 50%;
transform: translate3d(-50%, -50%, 0);
z-index: 101;
}
.pre {
background: rgba(255,255,255,.8);
/*display: none;*/
height: 300px;
overflow: auto;
position: relative;
z-index: 100;
}
</style>
<div class="pre"></div>
<canvas class="video"></canvas>
<video autoplay muted playsinline style="width: 1px; height: 1px"></video>
<button onclick="start()">START</button>
<script>
const video = document.querySelector('video');
const pre = document.querySelector('.pre');
const canvas = document.querySelector('.video');
const ctx = canvas.getContext('2d');
function handleUserMedia(stream) {
var videoTracks = stream.getVideoTracks();
video.addEventListener('loadeddata', function () {
canvas.width = video.videoWidth;
canvas.height = video.videoHeight;
});
video.srcObject = stream;
}
function start () {
document.querySelector('button').style.display = 'none';
// Capture camera
navigator.mediaDevices.getUserMedia({
audio: false,
video: { facingMode: { exact: 'environment' } }
}).then(handleUserMedia, error => {
console.log(error);
});
function paint() {
requestAnimationFrame(paint);
ctx.drawImage(video, 0, 0, canvas.width, canvas.height);
}
paint();
}
</script>
It should be possible to save pixel data inside RAF
It just worked for me on Safari on an iPhone. I had to make sure the website was running 'trusted', i.e. under https://
I guess its coming.
According to https://caniuse.com/#search=Record you can enable it via settings.
On Mon, Mar 11, 2019, 2:17 AM kevinjfq [email protected] wrote:
It just worked for me on Safari on an iPhone. I had to make sure the website was running 'trusted', i.e. under https://
— You are receiving this because you commented. Reply to this email directly, view it on GitHub https://github.com/mattdiamond/Recorderjs/issues/131#issuecomment-471417244, or mute the thread https://github.com/notifications/unsubscribe-auth/AAWOAU-ja8AFog4B4_Muy4aO1KuDEvW8ks5vVfT7gaJpZM4Fz5vO .