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😀 The Acid2 test, now for the original Game Boy! 😀

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I ran this test on my emulator, and it actually went haywire for several reasons. 1. If you trigger coincidence interrupt multiple times in the same LY, this causes very...

As documented [in Pan Docs](https://gbdev.io/pandocs/OAM.html#drawing-priority); it appears no test ROM checks for this. I noticed that from an Emulicious regression, of all things. My understanding is that it may be...

It'd be nice if a couple of common failure states for running this test in a CGB emulator were covered. This test is still very useful for extending a DMG...