unity-voxel
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GPUVoxelSkinnedMesh and GPUVoxelMosaic are not working
Both of this demos are not working, possibly because BuildPoints returns empty vertices: https://github.com/mattatz/unity-voxel/blob/master/Assets/Packages/Voxelizer/Demo/Scripts/GPUVoxelSkinnedMesh.cs#L109
Though https://github.com/mattatz/unity-voxel/blob/master/Assets/Packages/Voxelizer/Demo/Scripts/GPUVoxelParticleSystem.cs#L168 this version of BuildPoints returns something in fact.
Besides that, voxel size never adopts to voxel count and animation isn't working either. Pls check all demos.
@kakysha Which unity version do you use ?
Is it related? Cause the problem is in the code. Anyway, 2018.2
Hmm... Same as me :( Please describe your environment precisely (include which os are you using)
macOS Mojave, MBP 2017 13', geo: Moscow, Russia, temperature is -3*C, dry, light snow, ping 4ms, 9 Mbps down, 8 Mbps up, uptime 12 d 20h, CPU idle: 87%, 1.8GB RAM free. Battery is 100% charged, on power adapter. 140GB SSD space left.