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GPUVoxelSkinnedMesh and GPUVoxelMosaic are not working

Open kakysha opened this issue 7 years ago • 4 comments
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Both of this demos are not working, possibly because BuildPoints returns empty vertices: https://github.com/mattatz/unity-voxel/blob/master/Assets/Packages/Voxelizer/Demo/Scripts/GPUVoxelSkinnedMesh.cs#L109

Though https://github.com/mattatz/unity-voxel/blob/master/Assets/Packages/Voxelizer/Demo/Scripts/GPUVoxelParticleSystem.cs#L168 this version of BuildPoints returns something in fact.

Besides that, voxel size never adopts to voxel count and animation isn't working either. Pls check all demos.

kakysha avatar Oct 16 '18 17:10 kakysha

@kakysha Which unity version do you use ?

mattatz avatar Nov 26 '18 00:11 mattatz

Is it related? Cause the problem is in the code. Anyway, 2018.2

kakysha avatar Nov 26 '18 15:11 kakysha

Hmm... Same as me :( Please describe your environment precisely (include which os are you using)

mattatz avatar Nov 27 '18 00:11 mattatz

macOS Mojave, MBP 2017 13', geo: Moscow, Russia, temperature is -3*C, dry, light snow, ping 4ms, 9 Mbps down, 8 Mbps up, uptime 12 d 20h, CPU idle: 87%, 1.8GB RAM free. Battery is 100% charged, on power adapter. 140GB SSD space left.

kakysha avatar Nov 27 '18 11:11 kakysha