unity-volume-rendering
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What if the AABB use float3(0,0,0) and float3(1,1,1)?
In the code,AABB box use texcoord of float3(0,0,0) and float3(1,1,1).Why this? As I know, NDC in unity is float3(0,0,0) and float3(1,1,1). Why didn't you use this? If use this, what will change to the code? I tryed to do this, but failed. Would you like make another script for this ?