unity-procedural-volumetric-fire
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Slices visible from the side and the top
This is a really nice implementation of that pattern, nciely done!
The only issue I noticed with it was that the individual slices are actually visible when viewed from the sides or the top. Looking at the WebGL implementation by the original authors I didn't spot that flaw.
Do you have any idea if there might be something missing in your implementation, or if there's just a setting I missed?
