unity-procedural-volumetric-fire
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Render appear in front of meshes
Hi,
This is a great asset. However, do you know how to sort this problem, where the fire rendering can be seen through meshes? It is rendered in front of any meshes seen from camera from any angle. Is there a way to render behind meshes?
Thanks.
Ok, solution. Adjust the Render Queue = more than the geometry standard(2000). put it >2000