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GPU-based cellular growth simulation in Unity. 🧠

CellularGrowth

GPU-based cellular growth simulation in Unity. 🧠

2D simulation

Intro

Mass

Edges

3D simulation

Sculpture

3D simulation - ErosiveCellularGrowth

3D cellular growth from an imported mesh.

Bunny

This project uses D3D11 features (ex. Append/Consume buffer), so it requires DirectX environment.

Compatibility

tested on Unity 2018.3.2f1, windows10 (GTX 1060).

Sources

  • iGeo Tutorials - Cell Division and Growth Algorithm - http://igeo.jp/tutorial/55.html

  • Curved PN Triangles - https://alex.vlachos.com/graphics/CurvedPNTriangles.pdf

  • Roboto - Google Fonts - https://fonts.google.com/specimen/Roboto

License

MIT