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Redux Architecture for Unity 🎩

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Hi! How can I create a ThunkAction to work with the rest api? sample: ``` public IAction Get(Action.Get action) { // return thunk to store, which will dispatch new actions...

Hi There, I have implemented this framework (thanks you for your work!), however I'm a bit confused. My `StateTree` inherits from `StateBase`. I don't use any `StateElement` and things seem...

Can we have deep nested of StateElement?

I use https://github.com/GlitchEnzo/NuGetForUnity to manage my dependencies Is it possible to publish this on NuGet to accommodate this workflow?

Export API document on README

State is now visible on UniduxPanel's StateTab. But we cannot know the actions flow. So support editor viewing of which action was created and passed.

![2017-11-11 16 07 24](https://user-images.githubusercontent.com/522828/32687187-6aebdc36-c6fa-11e7-9a45-ba90604bf0a7.png)

Store calls every substate `Clone()` methods. It's cost of memory & cpu. Try to apply [copy on write strategy](https://en.wikipedia.org/wiki/Copy-on-write) to store clone method.

Rest of `IsStateChanged` checking can be skipped if some state field, property was changed.

It's hard to understand nest of json object. So improve it.