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🧙 MAGE v0

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MAGE

This repository (v0) does not contain the WIP remake (v1) built from the ground up (C++20, D3D12).

About

Game and rendering engine featuring both forward and deferred PBR (physically-based rendering) pipelines with optional indirect illumination using Voxel Cone Tracing.

Index

  • Code Guidelines
  • Documentation
  • FAQ
  • Features
  • File Formats
  • Iterations
  • License
  • References
  • Standard Scripts

Development

  • Platform: Windows 10 32 Bit and 64 Bit (Windows API + Direct3D 11)
  • Engine Programming Language: C++17
  • Scripting Language: C++17
  • Shading Language: HLSL (Shader Model 5.0)

Copyright © 2016-2022 Matthias Moulin. All Rights Reserved.