matsim-libs
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Network routes are missing vehicle ids when mode is teleported in mobsim.
In the case where a mode is routed but not simulated on the network, the plans contain NetworkRoutes
for those legs. Thes routes have 'vehicleRefId="null"'. I think those routes should also have a vehicle id assigned. Because "null" is always problematic.
The simulation creates vehicles for those routes at the beginning, because they are also necessary for re-routing.