nim-impulse-engine
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Nim port of a simple 2D physics engine
Impulse Engine (Nim port)
Descripton:
Nim programming language port of Randy Gaul's Impulse engine (https://github.com/RandyGaul/ImpulseEngine).
Thanks to Randy for a great educational tool.
License:
zlib license (check the License.txt file for more details)
Used libraries:
- nim-glfw (https://github.com/johnnovak/nim-glfw)
- opengl (https://github.com/nim-lang/opengl)
- libdrawtext (https://github.com/jtsiomb/libdrawtext)
Additional information:
- For
nim-glfw
you will need the GLFW3 shared library (precompiled libraries can be found here: https://www.glfw.org/download.html) - For
libdrawtext
you will need to compile the shared library from source and add it to your path. Follow instructions on: https://github.com/jtsiomb/libdrawtext
Installation:
Installation can be done using the Nimble package manager from the shell/command line (Nimble has to be installed):
$ nimble install impulse_engine
This also compiles impulse engine and let's you run it with impulse_engine
in a console.
Notes:
On Windows (tested with mingw64-32) it should work out of the box, provided you have everything needed for openGL.
On GNU/Linux (tested on Lubuntu) you will probably need to install libmesa, Xcursor and other X development packages, and
I also had to create symlinks for libGL.so, libXi.so and libXxf86v.so.
If anyone is willing to try it on another platform, any feedback would be greatly appreciated.
Screenshot:
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Video:
https://www.youtube.com/watch?v=AzA_owsZU04