TopoMC
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Explore replacement of pymclevel with local equivalent
I use very few of the pymclevel features.
Some constants I take from pymclevel:
- max level height
- chunk width
- names and values for blocks
The methods I use:
- retrieve bounds of world (buildmaps)
- create worlds (buildregion, tiles)
- copy blocks and data from one world to another (buildregion)
- save worlds (buildregion)
- create chunks in region (tiles)
- set block and data at location (tile, ore, tree)
- get block and data at location (ore)
Right now, each tile is a Minecraft world. It may be worth changing tiles to work as arrays first to see if this saves time.