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Sum of quadrilateral angles should always be 360°
At the beginning of Polygons and Polyhedra, rounding errors can mean that the four angles in the quadrilateral don't actually add up to 360°. We should probably set the last angle to 360° – rounded other angles
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It is also possible to turn the quadrilateral "inside out":
Might seems strange if the last angle change when moving other point.
There is issue with 90° angle i assume related with this fix.
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[ ] The right angle mark can appear for 91° angle
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[ ] The right angle mark can be missing for 90° angle
What is the current status of this issue? I am interested in becoming a contributor to this project, and this issue seemed like an OK place to jump in. Should I start here or is there a better issue to tackle to get more familiar with the project?